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Press kit

Six on the Dial

A six-letter word game with hand-written clues. Every answer on a board is spelled from the same six letters, and every row carries a line somebody wrote by hand.

Where this actually stands

  • Live on the web at sixonthedial.com. Free to play, no account, nothing to install.
  • Not released on the App Store or Google Play. Both wrappers are built and signed; neither has been submitted.
  • No player numbers, downloads or ratings — not withheld, absent. The game collects no analytics of any kind, so there is no figure to give and there never will be one from us.
  • The price of the themed packs is not set. They will be sold outright, once, with no subscription. That is the whole of what is decided.

Fact sheet

Name
Six on the Dial
Maker
No Guesswork Systems LLC — Todd Willis, sole developer
Platform
Web, playable in any modern browser. Android and iOS wrappers built, not released.
Price
Free to play. Themed packs sold outright; price not announced.
Catalogue
518 puzzles, of which 141 are themed boards across 17 packs.
Clues
Every row on every board carries a written clue. None are dictionary definitions.
Data collected
None. No account, no analytics, no advertising, no cookies. The shipped content-security policy allows the app to talk to its own origin and nothing else.
Contrast and targets
Held to WCAG AA by an automated check that runs on the built site, not by eye.

Copy you can lift

Both of these are checked sentences — every claim in them is one the game can be held to. Use them as they are.

One line

Six on the Dial is a daily six-letter word game: every word you need is spelled from the same six letters, and every row carries a clue somebody wrote by hand.

One paragraph

Six letters sit on a dial. Six rows to fill, one board a day, and every answer is spelled from those six letters and nothing else. Each row carries a clue written by hand — not a definition scraped from a dictionary, but a line about the thing itself. Alongside the daily board are themed packs: the cookout, the barbershop, Sunday dinner, 90s R&B, spades, the HBCU yard. The clues in those packs are researched, and the research is cited in the repository the game is built from. There is no account, no advertising and no analytics — nothing about a player’s game leaves their device, because the app has no way to send it.

Two things we ask

Neither is a legal restriction. Both are things this project decided about itself, and both are easy to get wrong in good faith.

  1. The dial is not a first, an only or a unique anything.

    Word games built on a letter wheel are an established category and Wordscapes leads it. What is unusual here is the clue writing, not the input. Any sentence that makes the wheel the novelty is a sentence this project would have to correct.

  2. The packs are not an explainer.

    Most of the themed packs describe Black American cultural life, and they are written to be recognised by the people they are about — not to introduce anyone to anything. Framing them as a lesson, a tour or a teaching moment inverts what they are for. “Made for the people in them first” is the framing that holds.

Images

Free to use in coverage of the game. Every shot below is a real frame from the shipped build, captured by script — none is a mockup of a screen that does not exist. Each has a framed device version alongside it.

A Six on the Dial board: six letters on a circular dial below six empty rows, each row carrying a written clue.
The board. Six letters on the dial. Six rows to fill, and a written clue on every one. Framed version
The same board part-solved, with several rows filled in and the rest still open.
Mid-solve. Every answer is spelled from the same six letters, and nothing else. Framed version
The themed pack catalogue, listing packs by name with a short line of description under each.
The packs. Themed packs sit alongside the daily board. The clues in them are researched and cited. Framed version
The rank and progress sheet, showing the player's rank mark and boards cleared.
Progress. Rank and progress, kept on the device and nowhere else. Framed version
The rules sheet, explaining the six-letter constraint and how hints work.
The rules. The whole rule set fits on one sheet. Framed version
The same board rendered in the light theme.
Light theme. Dark and light, both drawn to the same contrast floor. Framed version

What this game does not claim

The store copy is written as a ledger: every claim paired with the check behind it, and a sentence with no check does not ship. These are the ones deliberately left out, published here so they are not accidentally added back on our behalf.

Questions, interview requests, or a fact you want checked before you print it: info@noguessworksystems.com. See also Privacy and Terms.